
Astral Disorder
I was the Design Lead on this game, my Senior Project. This is a fast-paced horror game where the player must escape a monster while on a space station. You can find it on Steam at https://store.steampowered.com/app/2866580/Astral_Disorder/




Stories of Rhunon
I am the solo developer for Stories of Rhunon, an award-winning top-down 2D RPG in a fantasy setting. It won first place post-secondary game at the Tulsa Computer Simulation and Gaming Conference in April 2023.
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The Harrowing Dungeon
I am the solo developer of The Harrowing Dungeon. In this game, you explore a dangerous dungeon in which every step you take causes you to lose health. You have to find the way out before dying from exhaustion or from the various monsters that can be found in the dungeon. I used CC0 assets or my own assets only for the art and sounds. Available for PC or Android.
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The Odyssey of Archery



I was the Programming Lead and focused on the VR aspect of this puzzle/archery game.
I have developed a method of saving information between sessions allowing my creation of a highscore leaderboard for this game. This was continued development past a persistent timer project I created that can run in the browser and also stores information between sessions.
That prototype can be found here
https://colbykade626.itch.io/persistent-timer
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The full game can be found here https://saugamedev.itch.io/oddessey-of-archery



Entropy Engine

This browser based project was built for a custom Tabletop RPG called Lordship. It can generate characters, roll initiative, roll damage, and keep notes. As such, it is meant to help those running Lordship to quickly create fleshed out characters and run combat.
This project also has a tab for generating items and loot. Additionally, there is a coin generator for different categories of loot. Based on the amount of loot found, a different range of coins will be generated. If the coins can be broken down into a smaller number of more valuable coins, a button will appear that will do that for you.
Treasure can also be generated, subtracting from the amount of coins generated Many aspects of the treasure can be edited from the options menu
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FIND IT AT: https://colbykade626.itch.io/entropy-engine


Medieval Rows
I am the solo developer of this is a two-player strategy game inspired by the Warlords games that used to be on flash player. Each player picks from 4 different units and 5 different rows to send them on to have them make it to the other side and damage the opponent's health bar at the top of the screen. There is a soldiers page that lists the unit's stats. Arrow keys up and down to change rows for the player on the right and 'w' and 'a' for up and down for the player on the left. The buttons for sending units is shown by their icons at the top of the screen.
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Super Space Shooter 2000
I made this game with a group of prospective game development students in a one-week game development camp. Top-down shooter game with a couple of different enemy types and a few levels, including an endless one at the end.
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Paine's Furniture Emporium
This is a furniture-hunting game where you fight furniture in first-person shooter style. It has many levels and bosses and was developed by me alongside a team of students at Southern Arkansas University.
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The Mortal Tome
The Mortal Tome allows users to manipulate a personalized database of up to a billion characters with my HTML, PHP, and SQL files. I purposefully arranged the simple design for individuals to benefit from this website with ease! Currently, the system allows for specific attributes such as unique names, professions, skill levels, workplaces, cities, and factions. However, the database is still under development as I hope to allocate more effort to other details, such as additional attributes and buttons.
The zip folder and database can be found here:
https://colbykade626.itch.io/mortal-tome